ExploreRobotHead.TTSTest.AnimationTimer_Tick Function
When the animation timer "ticks" it throws an event which is caught here. Every event indicates that the animation clock has moved forward one timestep (i.e. one animation frame, or slice, or whatever). Accordingly we get the next arraylist of slices from the animation queue (here an arraylist) and write out the appropriate values to the serial port. When done we remove the just played elements from the beginning of the list.

Public void AnimationTimer_Tick (object, System.Timers.ElapsedEventArgs)
  Type Name Description  
    object sender    
    System.Timers.ElapsedEventArgs e    
  Return Description  
    void